I have just released GOF. Game Object Framework is a framework for making games. GOF describes different types of entities and how they should interact. The open source code is in ActionScript 3.0 and is mainly composed of interfaces; however, the concepts are not specific to any platform. to learn more: http://imanit.com/blog/?p=85 to browse UML: [...]
Filed under: Game Architecture | Comments Off
Game Object Framework is a framework for making games. GOF describes different types of entities and how they should interact. The open source code is in ActionScript 3.0 and is mainly composed of interfaces; however, the concepts are not specific to any platform. Game Object Framework was designed with the following in mind: minimize complexity [...]
Filed under: Game Architecture | Comments Off
With all the great programming frameworks out there, its important to be able to understand which,if any, will do your project the most good. The goal of such an analysis is not to find a winner, but to identify project conditions that cause the framework’s benefit to vary, and determine how beneficial or detrimental each [...]
Filed under: Flash, Game Architecture, Projects | Comments Off
I presented SCUGE at OCFlash last night and had a lot of fun doing it. If you where at that presentation and have any questions or general comments about the presentation or otherwise please leave them here.
Filed under: Game Architecture, Potpourri | Comment (0)
I will be presenting SCUGE at OC Flash on April 1. The meeting will be held at 6:30pm at travelandUSA in Irvine. If anyone is interested in learning more about SCUGE please visit: http://www.scuge.com/ If anyone is interested in learning more about OC Flash please visit http://www.ocflash.com/
Filed under: Game Architecture | Comment (0)
I just made some updates to the SCUGE UML. Most notably I integrated with PureMVC classes. Check it out here (click on UML! when its loaded): http://www.scuge.com/uml/ Learn More about SCUGE here: www.scuge.com
Filed under: Game Architecture, Software Architecture | Comment (0)
I just posted a beta framework for SCUGE and I need feedback. SCUGE is the Skin-able Configurable Universal Gaming Engine. For more information about SCUGE visit http://imanit.com/blog/?p=9 and http://www.scuge.com/ . I really need as much feedback as possible before I start implementing so please review the UML and post your comments. Please review the UML [...]
Filed under: Flash, Game Architecture | Comment (0)
It is always good to think about how a framework will vary in its implemenation when trying to wrap your head around how it should be structured. Below is a short list of game types I thought about when architecting SCUGE. Can you think of any more? 1) First Person Driver. Example: first person driver [...]
Filed under: Game Architecture | Comment (0)
SCUGE is the Skin-able Configurable Universal Gaming Engine. SCUGE is a framework for creating games in ActionScript. To help you use the framework there are uml diagrams up. I am planning on releasing framework stub code and working code with example game when I have completed it. The driving idea behind SCUGE is to allow [...]
Filed under: Game Architecture | Comment (0)