I have just released GOF. Game Object Framework is a framework for making games. GOF describes different types of entities and how they should interact. The open source code is in ActionScript 3.0 and is mainly composed of interfaces; however, the concepts are not specific to any platform. to learn more: http://imanit.com/blog/?p=85 to browse UML: [...]
Filed under: Game Architecture | Comments Off
Game Object Framework is a framework for making games. GOF describes different types of entities and how they should interact. The open source code is in ActionScript 3.0 and is mainly composed of interfaces; however, the concepts are not specific to any platform. Game Object Framework was designed with the following in mind: minimize complexity [...]
Filed under: Game Architecture | Comments Off
With all the great programming frameworks out there, its important to be able to understand which,if any, will do your project the most good. The goal of such an analysis is not to find a winner, but to identify project conditions that cause the framework’s benefit to vary, and determine how beneficial or detrimental each [...]
Filed under: Flash, Game Architecture, Projects | Comments Off
Hello Everybody, I attended Flash camp the other day. The adobe guys/gals were all really nice. It seems to me that with Flash Catalyst and all the new flex features raw actionscript developers (like myself) are being compelled to jump on the flex bandwagon. I asked the flex engineers why they can’t break out flex [...]
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As I have worked extensively with PureMVC I have taken note of practices that make life easier. I wouldn’t call them “Best Practices” because who am I to say whats best. But these practices have saved me tons of time and I value my time, thus the titles. #1: As we know each Mediator is [...]
Filed under: Flash, The Source is strong in this one | Comments Off
About a year ago I wrote sales center software for a site called Park Fifth. I blogged about the whole thing here: http://imanit.com/blog/?p=32 Recently I found pics of the sales center. The cool thing is, there is an actual 3D model of the site, and our software showcased a 3D model of the site, and [...]
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I have just created a Enterprise Architect language template for haXe. If you use EA and would like to export haXe stub code based on your UML then this is for you. haXe Code Template Instructions: Download XML import the XML file into EA (Tools -> Import Reference Data, find the downloaded XML file, select [...]
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I made a little swf for the 25 lines contest. I did not make the finals, but wanted to share. This particular version was done in 16 lines. For the 25 lines contest I used the remaining 9 lines to create custom sound (which I can only imagine backfired since it sounded pretty bad). my [...]
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Below I illustrate how I have been able to successfully load external assets (swfs) and data into pureMVC with a sequence diagram. Actually you should probably just download the Diagram jpg to take a closer look … http://www.imanit.com/blog/wp-content/2008/09/Sequence.jpg Also Below is all the text from the diagram in case you want to cut and paste: [...]
Filed under: Flash, The Source is strong in this one | Comments Off
Below is a short list of object oriented concepts. Object: An object is a software bundle of related state and behavior. Software objects are often used to model the real-world objects that you find in everyday life. This lesson explains how state and behavior are represented within an object, introduces the concept of data encapsulation, [...]
Filed under: Software Architecture | Comments Off