MAY THE SOURCE BE WITH YOU…

Posts tagged ‘ActionScript Links’

Prana: What, Why and How.

April 30th, 2008

Introduction
I have recently been playing around with Prana. This is a wonderful inversion of Control framework written by a very talented and supportive group (Christophe Herreman, Damir Murat, Erik Westra). Below are my learnings and observations.
What is Prana
Prana has a class called “XMLApplicationContext” that will create objects as defined by an XML file. The XML [...]

Command Strategy Queue

April 10th, 2008

This Implementation keeps coming up for me as I make applications for the flash player platforms. As you may or may not know, the flash player platform is full of concurrency.  We deal with this concurrency using the event model. Sometimes concurrent events need to initiate commands with interdependancies that need to be managed. These [...]

Pre-loading is something all developers contended with. Any time the user has expressed his/her desire to navigate to an application state that is not ready we turn to a pre-loader. We do this because we can not put the user in that state instantaneously, and yet we have to acknowledge the user’s request [...]

Here is a list of coding and source control standards I find very useful.   Please let me know if I’m missing anything.
Coding Standards

All traces/logs should have package.class name.function name. 
Import exact class, no wild cards.
Double underscore all private variables.
JavaDoc Everything public or protected.
If a developer gets vital information from another developer regarding a class, that information needs [...]

SCUGE Beta Framework Launched

January 21st, 2008

I just posted a beta framework for SCUGE and I need feedback.  SCUGE is the Skin-able Configurable Universal Gaming Engine.  For more information about SCUGE visit http://imanit.com/blog/?p=9 and http://www.scuge.com/ .
I really need as much feedback as possible before I start implementing so please review the UML and post your comments.
Please review the UML and documentation [...]

Beanie Babies 2.0 launched

January 21st, 2008

Beanie Babies 2.0 launched.  The reason I am excited is because I did some work on the project.  There are some really talented people who coded and managed this project and from whom I have learned a lot. For my part I consulted on an architectural level. If you are into Beanie Babies, check it [...]

SCUGE Introduction

January 13th, 2008

SCUGE is the Skin-able Configurable Universal Gaming Engine.
SCUGE is a framework for creating games in ActionScript. To help you use the framework there are uml diagrams up. I am planning on releasing framework stub code and working code with example game when I have completed it.
The driving idea behind SCUGE is to allow [...]

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