MAY THE SOURCE BE WITH YOU…

Posts tagged ‘framework’

I have just released GOF. Game Object Framework is a framework for making games. GOF describes different types of entities and how they should interact. The open source code is in ActionScript 3.0 and is mainly composed of interfaces; however, the concepts are not specific to any platform. to learn more: http://imanit.com/blog/?p=85 to browse UML: [...]

What is Game Object Framework?

December 8th, 2009

Game Object Framework is a framework for making games. GOF describes different types of entities and how they should interact. The open source code is in ActionScript 3.0 and is mainly composed of interfaces; however, the concepts are not specific to any platform. Game Object Framework was designed with the following in mind: minimize complexity [...]

With all the great programming frameworks out there, its important to be able to understand which,if any, will do your project the most good. The goal of such an analysis is not to find a winner, but to identify project conditions that cause the framework’s benefit to vary, and determine how beneficial or detrimental each [...]

Prana: What, Why and How.

April 30th, 2008

Introduction I have recently been playing around with Prana. This is a wonderful inversion of Control framework written by a very talented and supportive group (Christophe Herreman, Damir Murat, Erik Westra). Below are my learnings and observations. What is Prana Prana has a class called “XMLApplicationContext” that will create objects as defined by an XML [...]

SCUGE Beta Framework Launched

January 21st, 2008

I just posted a beta framework for SCUGE and I need feedback.  SCUGE is the Skin-able Configurable Universal Gaming Engine.  For more information about SCUGE visit http://imanit.com/blog/?p=9 and http://www.scuge.com/ . I really need as much feedback as possible before I start implementing so please review the UML and post your comments. Please review the UML [...]

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