I have just released GOF.
Game Object Framework is a framework for making games. GOF describes different types of entities and how they should interact. The open source code is in ActionScript 3.0 and is mainly composed of interfaces; however, the concepts are not specific to any platform.
to learn more: http://imanit.com/blog/?p=85
to browse UML: http://www.scuge.com/gof/uml/
to [...]
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Game Object Framework is a framework for making games. GOF describes different types of entities and how they should interact. The open source code is in ActionScript 3.0 and is mainly composed of interfaces; however, the concepts are not specific to any platform.
Game Object Framework was designed with the following in mind: minimize complexity and [...]
Filed under: Game Architecture | Comments Off
I just posted a beta framework for SCUGE and I need feedback. SCUGE is the Skin-able Configurable Universal Gaming Engine. For more information about SCUGE visit http://imanit.com/blog/?p=9 and http://www.scuge.com/ .
I really need as much feedback as possible before I start implementing so please review the UML and post your comments.
Please review the UML and documentation [...]
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SCUGE is the Skin-able Configurable Universal Gaming Engine.
SCUGE is a framework for creating games in ActionScript. To help you use the framework there are uml diagrams up. I am planning on releasing framework stub code and working code with example game when I have completed it.
The driving idea behind SCUGE is to allow [...]
Filed under: Game Architecture | Comment (0)