I will be presenting SCUGE at OC Flash on April 1.
The meeting will be held at 6:30pm at travelandUSA in Irvine.
If anyone is interested in learning more about SCUGE please visit: http://www.scuge.com/
If anyone is interested in learning more about OC Flash please visit http://www.ocflash.com/
Filed under: Game Architecture | Comment (0)
I just made some updates to the SCUGE UML. Most notably I integrated with PureMVC classes.
Check it out here (click on UML! when its loaded): http://www.scuge.com/uml/
Learn More about SCUGE here: www.scuge.com
Filed under: Game Architecture, Software Architecture | Comment (0)
I just posted a beta framework for SCUGE and I need feedback. SCUGE is the Skin-able Configurable Universal Gaming Engine. For more information about SCUGE visit http://imanit.com/blog/?p=9 and http://www.scuge.com/ .
I really need as much feedback as possible before I start implementing so please review the UML and post your comments.
Please review the UML and documentation [...]
Filed under: Flash, Game Architecture | Comment (0)
It is always good to think about how a framework will vary in its implemenation when trying to wrap your head around how it should be structured. Below is a short list of game types I thought about when architecting SCUGE. Can you think of any more?
1) First Person Driver. Example: first person driver
2) 1st [...]
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SCUGE is the Skin-able Configurable Universal Gaming Engine.
SCUGE is a framework for creating games in ActionScript. To help you use the framework there are uml diagrams up. I am planning on releasing framework stub code and working code with example game when I have completed it.
The driving idea behind SCUGE is to allow [...]
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