MAY THE SOURCE BE WITH YOU…

Posts tagged ‘Game Architecture’

I will be presenting SCUGE at OC Flash on April 1.
The meeting will be held at 6:30pm at travelandUSA in Irvine.
If anyone is interested in learning more about SCUGE please visit: http://www.scuge.com/
If anyone is interested in learning more about OC Flash please visit http://www.ocflash.com/

SCUGE UML Updated

January 25th, 2008

I just made some updates to the SCUGE UML. Most notably I integrated with PureMVC classes.
Check it out here (click on UML! when its loaded): http://www.scuge.com/uml/
Learn More about SCUGE here: www.scuge.com

SCUGE Beta Framework Launched

January 21st, 2008

I just posted a beta framework for SCUGE and I need feedback.  SCUGE is the Skin-able Configurable Universal Gaming Engine.  For more information about SCUGE visit http://imanit.com/blog/?p=9 and http://www.scuge.com/ .
I really need as much feedback as possible before I start implementing so please review the UML and post your comments.
Please review the UML and documentation [...]

Short List of Game Types

January 14th, 2008

It is always good to think about how a framework will vary in its implemenation when trying to wrap your head around how it should be structured.  Below is a short list of game types I thought about when architecting SCUGE.  Can you think of any more?
1) First Person Driver.  Example: first person driver
2) 1st [...]

SCUGE Introduction

January 13th, 2008

SCUGE is the Skin-able Configurable Universal Gaming Engine.
SCUGE is a framework for creating games in ActionScript. To help you use the framework there are uml diagrams up. I am planning on releasing framework stub code and working code with example game when I have completed it.
The driving idea behind SCUGE is to allow [...]

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